1/ Choose your
Masterclasses
Our workshop will teach you how to create the tools you need to balance your game
Enemy drop system
Build the tools you need to balance the drops from defeated enemies!
Gain control of your player progression and status, dungeon after dungeon.

Intermediate
Card Collection & Progression
Build the tools you need to balance card drops and upgrades. How many duplicates do you need for each card upgrae? How much currency?

Advanced
Season Pass
Build a fully functional Season Pass prototype from scratch — and predict how players will progress through it based on your game's systems and player behavior.

Intermediate
2/ Get Inspired by
The mentor
01
Ricardo Carretero Vila
Game Director with over 20 years of experience in the gaming industry specialized in Game Systems and Economy. Also I'm the founder of playvalue.pro
3/ We have some
Success stories
“ Ricardo supported us with systems design, economic balancing, and tokenization for a new “upgrades” feature incorporating procedurally generated content driven by gacha mechanics.He brought invaluable insight into economy-driven feature design and was instrumental in enabling us to simulate and calibrate complex content economies.We strongly recommend him for projects involving gamified systems design, content economies, and gameplay tuning/balancing.
Rudy Saldivar
Product Owner at TOPPS
“ I’ve hired Ricardo and PlayValue for consulting services to support the launch of several projects I’ve been involved in, both directly and through entrepreneurship programs.His deep expertise in game economy design was instrumental to the success and growth of these projects.PlayValue also remains a key resource I turn to whenever I face challenges related to monetization, retention, and overall product performance."
Ivan Fernández-Lobos
Senior Consultant
Games industry business development, strategic partnerships and events
“Thanks to Ricardo’s training—exceptionally clear, approachable, and professionally rigorous—I was able to deeply understand each concept and apply it with confidence. His teaching approach is accessible, supportive, and technically solid, making the learning experience both practical and inspiring.With his guidance, I was able to fully develop in this discipline and can now apply it independently in my day-to-day work."
María García
Operations assistant, frontend developer and junior economy designer
04/ What will
You Achieve

Become a high valuable designer
You become capable of building prototypes that actually make everyone's life easier
Knowledge beyond balance
The workshops explain a method, how to build. You will be able to build any prototype
Prototypes you can show
You will build prototypes that remain on your computer, on your site or wherever you want. They are yours to show
Networking with Game Designers
Connect with alike people willing to build the tools of the future








