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Choose your masterclass

  • Enemy Drop System

    99€
    Understand how to design and simulate enemy drop tables. Control probabilities, rarity, and reward distribution. Balance drops to create satisfying gameplay and long-term progression.
     
    • duration 4h
  • Card collection & Upgrade

    99€
    Build a scalable card collection and upgrade system. Balance acquisition, duplication, and progression curves. Prototype upgrade paths and validate long-term player retention.
     
    • duration 4h
  • Season Pass Balance

    99€
    Learn to prototype and balance a complete Season Pass system. Design progression tracks and reward pacing according to your desired user experience.
     
    • duration 3h
  • Daily Rewards

    89€
    Learn how to reward your players daly to increase engagement without hurting the game economy
     
    • duration 3h
  • Character Level Up

    99€
    Characters need to progress at the right path, not to fast, not too slow. How can I balance it so is good for player while I keep it under control?
     
    • duration 3h
  • Multiplayer Matchmaking

    129€
    Ensure fair matchmaking. Define the systems behind it. Create matchmaking simulations based on trophies for your competitive multiplayer games
     
    • duration 4h
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