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Choose your masterclass

Enemy Drop System
99€Understand how to design and simulate enemy drop tables. Control probabilities, rarity, and reward distribution. Balance drops to create satisfying gameplay and long-term progression.- duration 4h

Card collection & Upgrade
99€Build a scalable card collection and upgrade system. Balance acquisition, duplication, and progression curves. Prototype upgrade paths and validate long-term player retention.- duration 4h

Season Pass Balance
99€Learn to prototype and balance a complete Season Pass system. Design progression tracks and reward pacing according to your desired user experience.- duration 3h

Daily Rewards
89€Learn how to reward your players daly to increase engagement without hurting the game economy- duration 3h

Character Level Up
99€Characters need to progress at the right path, not to fast, not too slow. How can I balance it so is good for player while I keep it under control?- duration 3h

Multiplayer Matchmaking
129€Ensure fair matchmaking. Define the systems behind it. Create matchmaking simulations based on trophies for your competitive multiplayer games- duration 4h
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